Gaming Whitepaper

Game Design for
Player Driven Economies
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Discover how web3 gaming mechanics create player-driven economies
As gamers begin to grasp the implications of truly owning their in-game assets - with the potential to legally trade them with others - the opportunities for game developers are as big as the challenges.
In this playbook we offer new ways to think about web3 gaming. We’ll help you get a better understanding of the benefits of enabling player-driven economies, as well the best ways of implementing them in your games - avoiding the traps of play-2-earn mechanics.

What you’ll learn:
- what a player-driven economy is, and what are player motivations for participating
- how dynamic NFTs as tradable assets affect your game design, and how to tune the design to account for them without ruining the balance of the game
- how to tune your game economy to successfully monetize player-driven economies, minimizing the risks of farming and boom-and-bust trading
- how to ensure the user experience for tradable assets is a straightforward and easy-to-use as possible
“In the same way that free-to-play enabled the ‘long-tail’ of game monetization, player-driven economies act to lengthen and grow that long-tail revenue, unlocking new opportunities to engage and monetize your players in a fair way.
With companies like Cupra, Hyperreal, UPLAY Online now entering this space, now is the time to start exploring how it can benefit your game - and your bottom line.”